Press '?' to view keyboard shortcuts. Press 'm' to return to messages. Use 'PgUp' & 'PgDn' to zoom map. Use arrow keys or middle mouse button to scroll map. Use 'a', 'ctrl' & 'shift' to select and deselect multiple commanders. Use 'PgUp', 'PgDn' & arrow keys to change the battle view. Press 'space' to pause the battle replay and 'q' to quit the replay. Pause battle and right click on units to view their stats. Use arrow keys to easily increase/decrease money spent on mercenaries or defence. Give orders to commanders by holding the mouse over him and pressing for instance 'shift'+'R' for research. There is a Dominions forum at www.shrapnelgames.com where you can ask questions about this game. Press alt-return to switch between window and fullscreen mode Press alt-tab to leave Dominions 3 temporarily. The Stargazer is a master of void summonings and is less likely to suffer from insanity. Any Astral mage can enter R'lyeh's Void Gate to summon monsters, but only Starspawns and a few other astral beings have a chance of retaining their sanity. Unburied corpses are generated by battles, plunder, bad events and destructive dominions. The number of unburied corpses decreases every turn. Large squads are less likely to rout. Place units with heat or cold radiation apart from other troops. Use screens of militia and cheap troops to draw enemy fire. Crossbows are armor piercing and will halve the effect of any armor and natural protection. Use crossbowmen to take out well-armored troops. Give your mages magical gems so they can cast more powerful spells. Give bodyguards to your most valuable mages. During an assassination attempt, up to 5 bodyguards will fight alongside the mage against the assassin. Fortresses gather resources from neighboring provinces. Every five temples increase your maximum dominion strength by one. Bless is more effective if your pretender has high magical skills. Berserker attribute bonuses are cumulative. Some items grant the owner the ability to go berserk if wounded. Others force the owner to go berserk at the start of a battle. Only a few items grant the wearer total immunity to fire, cold or lightning. All troops have +1 morale in friendly dominion and -1 in enemy dominions. Fatigue will cause attacks to penetrate the exhausted soldier's armor more often. Routed units flee into any of the neighboring friendly provinces. Ambidextrous soldiers do not suffer from as much attack skill reduction when fighting with more than one weapon. Wastelands, mountains, swamps and forests are more likely to contain magic sites. Retreating from assassination attempts will result in getting killed. Make a prophet of a stealthy commander in order to get a stealthy preacher. Pillage provinces to get more unburied corpses to reanimate when playing Ermor. Reanimation of ghouls will decrease population. Reanimation of soulless will decrease unburied corpses. Soulless reanimated in battles and in provinces where there has recently been a battle are armed. Heavily armed warriors will return as well equipped soulless while lightly armed soldiers will return as lightly armed soulless. Patrol reduces unrest, but it also kills a small part of the population for each point of unrest reduced. High taxes kill population and cause unrest. Low taxes reduce unrest, but do not increase population growth from the default tax rate of 100%. Pillage is more effective if the plundering army is large, fast and frightening. Fast troops are better at patrolling. Strong and flying units are good at besieging and defending castles. Mindless units are worth 1/10 when repairing fortresses. Mindless units dissolve instead of routing when they are left leaderless in battle.Magical beings must have magical leadership. Undead must be led by necromancers, blood mages or undead generals. Beware: Vanheim has leaders that can sail across oceans with their armies. Every point of province defence will result in 1 or more units that defend the province if it's attacked. Province defence values of 10 and more can reveal enemy scouts. Immortals are only immortal inside a friendly dominion. There is no way to get rid of a curse or horror mark. The Bow of Botulf causes feeblemindness regardless of magic resistance. Weapons and spells with area effect automatically hit all units in the area. Large armies hiding in enemy territories are easier to find than small ones. Units with glamour cannot be detected when moving in friendly provinces. You can resume a castle construction later if you are interrupted, unless the province is captured. Short weapons do not cause as much attack skill reduction when used in two weapon combinations. When inspecting armies: mark one unit and press 'w' to mark all wounded units in the squad. When inspecting armies: mark one unit and press 'e' to mark all experienced units (with at least two stars) in the squad. When inspecting armies: mark one unit and press 'a' to mark all units in the squad. When inspecting armies: double-click to mark all units of a kind. When inspecting armies: 'shift'-click to mark all units in between. Send your suggestions, maps and mods to info@illwinter.com Remember to visit www.illwinter.com now and again to see if there are any new patches for Dominions 3 available. Use the -x switch to reduce the graphics quality to a minimum. This will enable you to play Dominions 3 on older computers. Try to change the resolution in the preferences menu if the game is too slow or if you have a fast computer and want a more detailed display. Put cavalry on the side of the battlefield and order them to attack the rearmost enemies. During combat they will try to outflank the enemy and attack his rear troops and commanders. All Illithids have a mind blast attack that will cause paralysis and minor damage to the target. Don't attack an army of Illithids with one commander and an army of soulless. Mindless beings like the soulless are immune to mind attacks and all Illithids will blast your commander. The temples of Pangaea, Marverni and middle era Man only cost 200 gold. All other nations must pay 400 gold for a temple. Regenerating units are only one-eighth as likely to get battle afflictions when damaged. Immortal units heal battle afflictions automatically. Most of Pangaea's units heal battle afflictions automatically. Beware of nations with assassins like Abysia and Pythium. Assassins can kill your commanders unless you guard them well. A magic site with Conjuration Bonus makes it possible to cast conjuration rituals in that province for a reduced cost. A magic site with Enchantment Bonus makes it possible to cast enchantment rituals in that province for a reduced cost. There are also sites that reduce the cost of the rituals from other schools of magic. It is possible to set a commander to cast the same ritual spell every month. This is done by using the 'M' (monthly ritual) order shortcut. Beware: Vanheim has troops with the glamour ability. These troops cannot be seen by scouts or scrying spells. Press tab in the Nation Overview to hide all commanders. Press tab in the army setup to hide all researchers. The nation overview keeps tracks of which provinces you have searched for magic sites. Dragons usually appear in a human form more suitable for magic. They have a special order that lets them change shape. A third level mage casting a second level spell will only get half the listed spell fatigue. A fourth level mage casting a second level spell will only get one third of the listed spell fatigue. A fourth level mage casting a second level spell will receive a bonus of one when it comes to penetrating an enemy's magic resistance. A sixth level mage casting a second level spell will receive a bonus of two when it comes to penetrating an enemy's magic resistance. Press 'w' during battle replay to hide/show the background and castles. Press 'g' during battle replay to hide/show the grid. Spies and bards are able to covertly instill uprisings. The resulting unrest may cripple wealthy or resource-rich enemy provinces. The dominions of Ashen Empire and Dreamlands kill population at a very fast rate. Soon the provinces under one of these domininons will be empty of all normal people, regardless of the Death scale. Being cursed or horror marked is truly permanent. These afflictions can not be removed by any means. The priestesses of Arcoscephale and some others can heal afflictions. There are many ways to get rid of afflictions but such healers are the only easy one. Make sure your god is skilled in death magic when playing the Ashen Empire of Ermor, as all national priests and mages are Death summons. Press alt+backspace when writing messages in order to delete an entire word. Press ctrl+1 on a commander's scripted orders to store them. You can then assign these orders to another commander by holding the mouse over his orders and pressing 1. Use ctrl + 1-9 to store battle orders for commanders or squads. Recall them by pressing 1-9. When viewing battles press 'f' for fast forward and 'n' to skip a battle turn. The number of sacred troops you can recruit - per province, per turn - is limited to your maximum dominion strength. At level 10 and higher, province defense can catch sneaking enemies. Higher precision and action points make units better patrollers. Trampling units do higher damage the more sizes higher they are than their target. Flying units have a bonus to patrolling. The spell "Body Ethereal" can be cast on nearby troops. Commanders with ranged weapons can be ordered to fire at the rearmost enemies. Units with zero encumbrance accumulate no fatigue in melee no matter how much armour they wear. Armies that rout when surrounded by enemy lands always die, even if all the troops are stealthy or can fly. Commanders with sailing cannot retreat by sea. Only one priest may blood sacrifice at a temple at a time. Forests are more likely to contain nature sites. "Ritual of Rebirth" will only reincarnate fallen heroes of your own nation. Trolls require gold for upkeep and much of it. Communion slaves may die of fatigue before their masters fall unconscious. Set taxes to 200% when raiding enemy provinces. Buy at least one point of province defense whenever possible. An undefended province may be conquered by a single scout. The damage of a lance is based on the action points of the unit that wields it. Double click or hold down Alt to select all units of the same type on the army setup screen. Shields are very useful when attacking archers. It is possible but unlikely to get back from Inferno or Cocytos. If a commander token is red it means that the commander is insane this turn and will not take any orders. You can't recruit units while under siege, but you can still summon them. Magic sites with negative effects operate whether or not you discover them. Not all undead are lifeless or mindless. Use the --help switch to list all possible command line switches. You can run a Dominions 3 server in text mode to save system resources.