3.1 #dom2title The title of the map. 3.2 #imagefile The image file of the map 4.1 #scenario This command tags the map as a scenario 4.2 #description "" The description of the map 4.3 #neighbour Makes it possible to move 4.4 #nostart Tags a province as unstartable. 4.5 #terrain Sets the terrain of a province. *** #defaultmapzoom default view usually 1.00-5.00 *** #wraparound tells viewer to wrap the map image 5.1 #maptextcol 5.2 #allowedplayer Makes this nation one of the allowed 5.3 #landplayers <> no affect in Dom3 5.4 #seaplayers <> no affect in Dom3 5.5 #features <0-100> Sets the magic site frequency. 5.6 #start By creating at least one start location for each 5.7 #specstart specific nation to a specific start 5.8 #nohomelandnames home lands no longer named for nations 5.9 #computerplayer 5.10 #cannotwin This nation will not granted the win 5.11 #victorycondition 5.12 #victorypoints <1-7> number of VP this province is worth 5.13 #god "" pre-select the god of this nation 5.14 #scale_chaos <(-3)-3> Forces the dominion scale 5.15 #dominionstr <1-10> dominion strength of a nation 5.16 #landname "" sets name of a specific province. 5.17 #nonamefilter disable Map filter that displays province names 5.18 #allies specific AI will not attack AI 5.19 #startspell "spell name" nation with spell preresearched. 6.1 #land kill off province and allow settings 6.2 #setland do not kill province but do allow settings 6.3 #commander "" place commander and allow settings 6.4 #comname "" overwrites the active commander's random name 6.5 #bodyguards "" Gives bodyguards to commander. 6.6 #units "" squad of soldiers to commander. 6.7 #clearmagic Removes all magic skills from the active commander. 6.8 #xp <0-900> Gives experience points to the active commander. 6.9 #mag_astral Gives magic ability to the active commander. 6.10 #randomequip <0-4> Gives random magic items to commander. 6.11 #additem "" give specific item to commander 6.12 #killfeatures Removes all magic sites from the active province. 6.13 #feature "" Puts a magic site in the active province. 6.14 #knownfeature "" a found magic site in province. 6.15 #fort "" Puts a fort in the active province. 6.16 #temple Puts a temple in the active province. 6.17 #lab Puts a laboratory in the active province. 6.18 #owner Changes the ownership of the active province. 6.19 #unrest <0-500> Sets the unrest level of the active province. 6.20 #population <0-50000> population number of the active province. 6.21 #poptype Sets the population type of the active province. 6.22 #defence <0-125> Sets the province defence of the active province. added note: use of #owner can cause units listed after that line to patrol a castle rather than defend it (making it harder to take). Using 23 can create independent patrollers. Use of a nation not matching the owner of the province can create seigers. *** at this time: The random map generator will put in a default map zoom, but not a map text color. The map editor will put in a map text color but it deletes commands it doesnt recognize such as default map zoom scale_chaos scale_lazy scale_cold scale_death scale_unluck scale_unmagic