Gandalf Parker's site in support of the great strategy
game called Dominions 3
about Dominions 3: the Awakening and download a free DEMO
how to purchase Dominions 3 (its not in stores)
place to find the FAQ/help/maps/documentation
"There cannot be a strategy guide for Dominions 3. There are too many
nations, and too many options within each nation. There would have to be a
Strategy Set of Encyclopedias. And even then it would fall short."
"Dominions 3 is NOT a game for people in love with graphics or sound.
It's a game for people in love with fantasy, mythology, history. And most
importantly.... strategy. If you are willing to cut back on deep strategy
play for graphics and sound then move on. But if you are willing to cut
back on graphics and sound to get deep deep strategy then at LEAST do
yourself the favor of trying out the Dom3 demo."
"Dominions 3 comes with a 300 PAGE MANUAL. That alone says so
"I love and still play Master of Magic, Space Empires IV, and Stars!
For all the same reasons I also love Dominions 3."
"Luckily, being TBS (turn based strategy game) this fantastic game is
not too distracting for me. I can still easily take breaks and look up to
see whats going on around me. And it shares the computer nicely. I can
shell out of it to check mail and other things then shift back into it. It
doesnt take over my entire computer when its running. It's particularly
laptop friendly. The multiplayer mode can be played by internet
connection, or by PbEM (play by email). "
"People get confused trying to think of Dominions 3 as balanced
one-to-one. These are not nations of matching units wearing different
colored uniforms. Each nation has its very own pros and cons leaving the
player to find the nation which best matches their playing style. The
balance is closer to rock-paper-scissors. If you always play Ermor against
Ulm then you might complain that Ermor is too strong. And the truth is
that the hordes of the Undead Ermor Nation do have advantages against the
Heavy Armored troops of Ulm. but Hvy Armor Ulm has advantages against the
Religiously Powerful Marignon. And obviously religiously Powerful Marignon
kicks tail on the hordes of Undead Ermor. See? Rock-Paper-Scissors. And
thats just one example out of 61 nations. (edited: Dominions 3.27 is now
up to 73 nations)."
"One of the things I love about Dominions 3, and in fact the entire
series, was that it lasts for years. I've often paid the same amount of
money for games that lasted a month on my machine. And many of them I got
too late. The "killer strategy" was settled in the games forums before I
ever got there. But even years after its release people are still finding
new strategies for this game. People are still arguing over which nation
is strongest, which is weakest, which strategy is best."
"In fact, I would hold this game up as a #1 example of what many games
should do. The options for hosting are FANTASTIC. Dominions 3 can be
hosted on Windows or Mac or LINUX in a non-gui text-only mode. It has
switches for all of the game creation variables. It can be interfaced with
a random map generator. It has switches for outputting hosting stats, and
player scores on multiple levels, and multiple levels of logging. It has a
switch to "run this script or command before each hosting of a turn" and
one for "run this script or command after each hosting of a turn" which
gives it a ton of power to do game backups, keep historical data,
interface to a web page for the game, do notifications by email or pager
or sms of a turn being ready for next play, or even delivery/receipt of
turns thru email or ftp or IRC. Anyone running a server should look at
"As of Dominions 3.27 there are 73 nations. You can find the nation
which best matches your type of play whether its barbarian horde,
offensive, defensive, researching, stealth, etc. And there are slots
available to take it up to 95 nations to make use of the many user created
nation mods. There are presently 2088 different units in the game, over
1000 pieces of equipment that can be given to them with various abilities,
709 magic sites to be searched for which can grant gold, magic gems, the
ability to recruit or summon other units, and some which have bad effects.
There is 9 areas of magic. Fire, Air, Earth, Water, Astral, Death, Nature,
Blood, and Holy. Spells are in the categories of Conjuration, Alteration,
Evocation, Construction (creating magic equipment to give your
commanders), Enchantment, Thaumaturgy, Blood Magic. And Holy altho Holy
usually doesnt need to be researched. Some spells are cast in magic labs
you build in a province, some are battlefield, and some are global. There
are 755 major spells."
Here is a great LP (Let's Play) by ZorbaTHut on the SomethingAwful forums.
It walks you thru a full game step-by-step.
this game is NOT suitable for students, interns, apprentices,
or anyone else who is expected to pass tests on a regular basis. Do not
think about Dominions strategies while operating heavy machinery. The
demo has built-in limits which should not be bypassed. They are for
your health as much as for monetary reasons. Do not begin on the full
version without first making arrangments for someone to check on you
daily. If you find that your game has continued for more than 36 hours
straight then you should consult a physician immediately (Do NOT show
him the game!)