Always set a Master Password Always set a preexec and postexec even if they start out blank Always include a mod even if its the blank, filler, stub, or watcher mods Always zip up the map and email it off system Always create a restart script so you dont have to remember settings and port etc etc. It will also make you much more willing to do changes Its a good idea to turn debug to a log and have the postexec rotate it Its a good idea to have the pre-exec zip the game and EMAIL IT OFF SYSTEM even if its just to a junk free email account in the games name Almost always turn on quick host For large games with many players you might want to google for the port number you are planning to use. This is to make sure that port is not associated with something nasty which might get it blocked by some ISPs. This site can help. http://www.auditmypc.com/freescan/portsearch.asp Setting hosting to specific days and times is easier on the host when players ask for changes (pause, delay, etc) or the game needs patched than setting it to something like 24 hours because the players hate having the counter start over You can create a crontab that says "on reboot" so that any system problem will automatically restart the game It can be a good idea to have the postexec copy or move, some or all, of the files to a web accessable directory. Such as stats file, scores.html, and possibly the players turn files. But only on very special games should be log file be included as it can give too much game information. it is sometimes appreciated to rotate the scores.html for a history it is sometimes a good idea to rotate the zip name for restore purposes. probably at least 2 to be able to restore to the last, or the one before that. People appreciate being offered to include a "turn ready" notice in the postexec. Also remember to offer SMS text messaging. You can also offer to include the turn file. IM might also be possible. its a good idea to include something like an "uptime" to a file in the preexec and append the same command to the file in the postexec. This will give you an idea of load and how long it takes to host. This can be important for scheduling around cron jobs or other large games hosting.